
The Ashen Fen
realm one, still standing

painted frame-by-frame in our Covent Garden studio
Eternal Rune Forge is a single-player action-RPG set in a watercolour world coming undone. Graft living runes onto your gear, tame twelve collapsing realms, and stand against the myth-born bosses that remember every choice you make.

the anvil remembers
Runes are not stat stickers — they grow, argue, and mutate. Feed a Emberveil rune enough fallen kings and it learns to burn cold. Your build becomes a story only you have told, and no two Forgemasters carry the same arsenal into the final realm.

nothing waits for you
From the Ashen Fen to the Drowned Cathedral, each realm decays on its own timeline. Linger too long and the bridges dissolve into pigment; move too fast and you miss the runes hidden in the wash. Pace is a weapon here.

they learn your habits
The Hollow Crown fought you three realms ago and did not forget. Bosses carry scars, adapt to the runes you leaned on, and return with counters painted into their movesets. Beating them once is never quite enough.
Closed-beta Forgemasters
Hand-forged living runes
Collapsing realms to tame
Average story playthrough
Every frame below is captured in-engine and painted by hand. Filter by what you want to see next.

realm one, still standing

she remembers you

where builds are born

the last dry bridge

one misstep, one fall

it will change you back

realm nine, sinking

the fight that opens it all
A deep crafting core where runes evolve from your play style. Over 60 base runes, thousands of viable grafts, and full respec at any anvil so experimentation never costs you a save.
Fifteen named bosses that log the runes you rely on and return with painted-in counters. No two fights against the Hollow Crown play the same way twice.
The full single-player campaign, all twelve realms, and free content updates through 2027. £29.99 on launch.
Everything in Standard plus the hand-bound digital artbook, orchestral score, and the Emberveil starter rune set. £54.99.
Full colour-blind palettes, remappable controls, adjustable enemy tells, and a story-first difficulty that keeps the world open to everyone.
No loot boxes, no energy timers, no online requirement for the campaign. You buy the game, you own the game — offline and complete.
We are targeting a full release in Q3 2026 on PC, with console versions following within the same year. Closed-beta Forgemasters keep their save data and carry an exclusive Emberveil rune into the launch build.
The campaign is fully single-player and playable offline from start to finish. An optional asynchronous mode lets you leave painted messages in other players' realms, but nothing about the core story requires a connection.
A focused run through all twelve realms takes around 48 hours. Completionists chasing every hidden rune and boss variant regularly report 80 hours or more, and New Game Plus reshuffles boss behaviour for a fresh challenge.
The hand-painted look is deliberately light on hardware. A 2019-era mid-range GPU comfortably holds 60fps at 1080p, and we ship a low-spec painterly mode that runs on integrated graphics without losing the art direction.
None. There are no loot boxes, battle passes, or paid boosts. You choose an edition once and every future content update for the base campaign arrives free through 2027.
Send us your platform and a line about your favourite RPG through the form below. We onboard new Forgemasters in weekly waves and reply from the studio within two working days.
Tell us where you play and we will slot you into the next closed-beta wave. Our studio team reads every message from Covent Garden.
Phone
+44 20 7224 5763Studio
58 Neal Street, Covent Garden, London WC2H 9PA
Studio hours
Mon–Fri, 10:00–18:00 GMT